Another area of continuing disappearances and mysterious time-warps is the Devil’s Sea located east of Japan between Iwo Jima and Marcus Island. Other zones of anomaly, though less familiar, were equally rich in disappearances and space-time shift occurrences. This area’s "high profile" of strange events, Sanderson concluded, was mostly due to the enormous flow of air/ sea traffic in the area. Highest on Sanderson’s statistical priority list was a lozenge-shaped area east of Miami, in the Bahamas, on the western tip of the infamous Bermuda Triangle.
12 vile vortices and haarp full#
"The Twelve Devil’s Graveyards Around the World," plotted ship and plane disappearances worldwide, focusing attention on 12 areas, equally spaced over the globe, in which magnetic anomalies and other energy aberrations were linked to a full spectrum of strange physical phenomena. with several associates, he set out to 'pattern the mysteries' by taking full advantage of modern communication technology and statistical data analysis. "The Twelve Devil’s Graveyards Around the World" for Saga magazine in 1972, plotted ship and plane disappearances worldwide, focusing attention on 12 areas. The pitch that the magical harp plays gradually gets higher the farther the mouse is clicked from the player.When god created earth he left the mystry.what is Vile Vortices?.
Water slows down the notes' speed even though in the real world, sound travels faster in water.These notes are also backward when fired, only being turned around to the correct facing after bouncing off a surface. The harp's notes fired appear to be quarter notes, eighth notes, and paired eighth notes, though these notes only differ visually and do not have different stats.Despite playing musical tones when fired, lowering the "Music" option from the audio will not make the Magical Harp go quiet.However the projectiles will only last 4 seconds and do not have any knockback / barely have knockback, removing the Water Bolt's useful ability of keeping enemies away.
12 vile vortices and haarp upgrade#
The harp can be considered a direct upgrade from the Water Bolt its projectiles have more damage and can bounce and pierce more.The harp's sprite is always shown while held, unlike most weapons that only show while firing.Due to the slow speed and bouncing capabilities of the projectiles, the harp is useful for fights in small spaces, e.g.The harp's infinite piercing projectiles are exceptionally effective for killing worm-type enemies, especially The Destroyer.Low, slow notes can hit large enemies multiple times, while fast, high notes are more likely to hit moving targets.The Magical Harp has a 5% damage penalty for every enemy hit.Smaller screens do not have to move the cursor as far to shoot a faster/higher-pitched note. The size of the game window appears to change how far the mouse/click needs to be for certain projectile speeds.Notes from the Magical Harp receive the Frost armor's set bonus.Even at top firing speed, notes are still relatively slow in comparison with other projectiles.Its best modifier is Demonic or Deadly for damage output, or Mystic for mana conservation because it cannot get modifiers that affect knockback. The sound played upon firing resembles a plucked string, with its pitch correlating to the firing speed: Slower firings playing lower-pitched sounds, and faster firings playing higher-pitched sounds. The speed at which each note travels does not affect their lifespan all last about four seconds. The speed of each note can be controlled by clicking closer or further from the character: Closer clicks fire slower-moving notes, and further clicks fire faster notes. Notes produce a reasonable amount of light and are not affected by gravity.
Each projectile lasts for about four seconds before dissipating and will both ricochet and pierce enemies an unlimited number of times until this time limit is reached. The Magical Harp is a Hardmode magic weapon that autofires ricocheting, piercing projectiles that graphically resemble musical notes. Note how the projectiles bounce, and how the distance of the cursor affects their speed. The Magical Harp attacking Target Dummies.